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You take turns to accomplish pretty standard objectives: destroying key devices, capturing locations/items of vague importance, protecting civilians etc. The player controls a squad of soldiers, each character with two actions which they can use to move, fire weapons or utilise abilities. The main drama unfolds on a 3D gameboard of sorts, tiled into squares.
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While in the past, the job was preventing the aliens from gaining a foothold, the extra-terrestrials have now taken over so you’re now tasked with leading a guerilla resistance aboard a flying command ship to counter a mysterious project which will presumably squash humanity. For those unacquainted with the series, XCOM is a turned-based strategy game, where you control an organisation responsible for combating an alien menace plaguing Earth. Here’s where XCOM 2 really shines, facilitating snapshots of personal glory, tactical genius and heart-wrenching failure. Thankfully, I’ve downloaded a mod which supplants these bland platitudes with the wonderful one-liners of Tourette’s Guy, turning frustration into hilarity. Normally, it’s not a moment worth cherishing, as the soldier would bleat some muted, generic response not really akin to being on the brink of being vaporised (ironically the player more appropriately would be cursing wildly in the background). Veterans of the series will know the pain of missing a 95% hit chance all too well. This glorious five second sequence had me in stitches and is a succinct summation of my experience with XCOM 2. “AAAAASSSSSSSSSSSSS!!!!” yells my xeno-exterminating commando after failing to hit the ravenous alien bug four inches from his face.
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